![]() The dunks will be graded on a scale of 6-10, with 50 being the maximum score per attempt. The panel of judges for the 2019 dunk contest consists of retired NBA players Alonzo Mourning, David Thompson and Dee Brown along with WNBA stars Candace Parker and A'ja Wilson. John Collins, Hamidou Diallo and Miles Bridges are first-time participants. NBA dunk contest 2019 participantsĭennis Smith Jr. Kevin Harlan, Kenny Smith, and Mitchell will be among those on the broadcast. It can also be streamed on fuboTV, which offers a 7-day free trial. NBA dunk contest TV channel, live streamĪs is the case with most other All-Star events, TNT will air the dunk contest. It does not have a definitive start time, but will be the final event of the Saturday slate following the skills challenge and 3-point contest. The dunk contest will take place at the Spectrum Center in Charlotte on Saturday, Feb. 16. MORE: Watch the NBA live and on-demand with fuboTV (7-day free trial) What time does the NBA dunk contest start? Here is everything to know about the 2019 NBA Slam Dunk Contest, including a lineup of participants, a history of past winners, and how to watch live on TV and stream online. Two rookies and a pair of second-year players will make up this year's field, which won't feature defending champion Donovan Mitchell. It doesn't feature the same star power as the 3-point contest or skills competition, but dunks still carry a certain prestige and the event is never short on excitement. ![]() High-flying slams and unorthodox props will be featured heavily in the 2019 NBA Slam Dunk Contest, which will serve as the finale of Saturday night's All-Star festivities.
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![]() ![]() ![]() The third pachislot, CR Devil May Cry 4 Pachislot, was released on 2018 and uses a different graphics engine to retell the events of the game's Special Edition. New features included Turbo mode and Legendary Dark Knight difficulty (which were in the original PC release, but now implemented on the console versions for the first time) as well as three whole new playable characters: Vergil, Lady, and Trish.Īside from the main game, there are also supplementary materials and spin-offs for Devil May Cry 4, such as Deadly Fortune, a Japan-only two-volume novelization written by the game's scenario writer and published on 2009, Refrain, a simplified iPhone port of the game released on 2011, and three pachislot machines the first two pachislot machine spin-offs (respectively released on 20) used the in-game assets, though the latter was titled Devil May Cry X: The Last Judgement Pachislot and contains additional cutscenes and lines that apparently tied Vergil's story closer to 4. In 2015, seven years after its original release, Capcom developed a remastered version called Devil May Cry 4: Special Edition and released it on PlayStation 4, Xbox One, and PC. Several returning moves and abilities are also improved in terms of utility and animation speed. Partway through the story, control switches back over to Dante, who plays similarly to how he did in 3 with a wide variety of melee and ranged weaponry, but now, there's an unrestricted Real-Time Weapon Change and an instantaneous Style-switching system. Gameplay is an evolution of the systems developed in 3, focusing mostly on new series protagonist Nero, his motorcycle engine-equipped sword Red Queen, and his Devil Bringer right arm, which allows him to grab enemies and pull off powerful stylish attacks on them. ![]() Please note: Happy Game is not a happy game. You'll often see blood on the floor (best case scenario), witness the decapitation of adorable bunnies, and much more. Happy Game also depicts various fantasy characters participating in highly absurd comical violence. Truly uncomfortable stuff, but if you’re one for something a little horrifying, you can wishlist the game on Steam now. There's rarely anything but that to see in Happy Game. And in typical Russell Wilson fashion, the game wasn. Happy Game is bringing ‘something’ to the table, and whatever that ‘something’ is, it’s certainly effective.įor as much as you might see impaled characters in the darker world of Happy Game, the most nightmarish stuff comes when you see the decapitated bodies and smiley faces becoming stuck on your head in the light world. The lusty boos for their former quarterback at the beginning of the game turned into happy chants for their new quarterback by the end of it. Things really get dark later in the trailer when things in the ‘happy’ world seem to become even more sinister than when it is being overtly dark. ![]() It’s a striking dichotomy and one that creates a fascinating visual whiplash. The game is rated T.As you traverse these worlds, which appear to be on an endless moving wheel, the game will flick from a joyful atmosphere to one that looks like David Lynch decided that he was work wasn't weird enough already. Happy Game will be available on Thursday, October 28 on Steam/GOG.com and the Nintendo eShop for $13.13. This review is based on a Steam digital code provided by the publisher. There's nothing that would make me want to revisit it, but I certainly can't fault it for what it is: a seasonal treat filled with tricks. One thing to note about it is that it's a short romp, able to be completed in just a few hours. Those looking for a short, unsettling stroll can find one with Happy Game. While there's a lengthy disclaimer in front of the game, an option to turn those effects down would have been a better way to go. ![]() Even though I'm not an epileptic myself, I found the effects to be a bit much. The problem is that many of them have flashing white and red lights, which can be an epileptic nightmare. The puzzles themselves are creative, though it can be easy to get stuck and sit in front of one for minutes at a time. Once the puzzles are solved, there's a brief reprieve from the terror until reaching the next sequence. The ominous atmosphere on this and other sections are enhanced greatly through the game's sound design. Every time a new toy gets put back together, there's either a flash of red light or there's a twisted image that briefly injects fear down the player's spine. For example, one puzzle has players in a room filled with broken toys and they must reassemble them, one at a time. The puzzles that players face often involve terrifying images of strange monsters, mundane objects with horrifying faces, and red lighting as far as the eye can see. The main idea of Happy Game is that it looks like a happy-go-lucky experience on the surface, but that facade is quickly erased and replaced with something far more horrifying. They're not overly difficult with the main trick being to iron out what's even at work. First, they have to figure out what the puzzle even is and then how to solve them. Puzzles are entirely up to the player to figure out, in more ways than one. There's no explanation of what to do and there's only a fleeting glimpse of the game's controls. In sticking with the spirit of the Amanita Design aesthetic, there's no HUD at any point. This leads into the game's various puzzles. ![]() The boy soon finds himself in a dream state, where his innocent mind is fixated on either finding a ball or a toy. However, he's quickly plagued by nightmarish images and creatures. The game centers around a young boy drifting off to what's supposed to be a peaceful sleep. Don't close your eyesĪs noted, most Amanita Design stories are left to the player's imagination and Happy Game is no different. Happy Game is more of the Amanita Design style, but one that's going to prove to be much more of an acquired taste. Those who have followed the indie gaming scene for the last ten years is likely familiar with their distinct art style, their minimalistic presentation, and their unique worlds where the stories are mainly left to the player's imagination. The team at Amanita Design has specialized in a certain kind of game for the past decade. ![]() This article will guide you on the best procedure to install the Players Klub IPTV on Firestick and you can follow them. Digital content is always the top element of an IPTV system. The incentives and benefits Players Klub have will entertain customers from price, quantity and quality of channels, special channel packages, refund policy to quality of service and support. You can use the third-party sideloading app to install the Players Klub IPTV on Firestick. Players Klub IPTV is a worthy choice that everyone should try. The app is not officially available on the Amazon App Store. This article will help you to install the app on your Firestick. The Amazon App store has no inbuilt of the Players Klub IPTV application. You can use Third-Party app like Downloader and Kodi apps to install the Players Klub IPTV on the Firestick. FAQ How do I download Players Klub IPTV on Firestick? Then, log in to the account with your Credentials (Username and password).įinally, you can watch the Players Klub IPTV on your Firestick. Now launch the Kodi app on the Firestick and on Firestick open the Players Klub IPTV app. Then, on the screen, the add-on installation notification will appear. Then, select the option The Players Klub.Īt the bottom of the screen select the option install. Select the option the Players Klub repository. Then select the option Install from Repository once it is installed. Then, select the on the option zip file playersklub-1.0.zip. ![]() Then, select the option Install from Zip File.įrom the list select the Players Klub. The left corner of the screen selects the Dropbox Icon. Then, get back to Kodi’s home screen and select Add-ons. Then, select None and type the URL and select OK. ![]() Head back to the Home Screen and again select on settings. Then, to turn it on, select the Unknown sources. At the left corner of the screen select the settings or Gear icon. Then, on your Firestick launch the Kodi app. Here are few ways to install the Players Klub IPTV app using the Kodi app on your Firestick.įirstly, on your Amazon Firestick, go to the app store and install the Kodi app. You can install the Kodi app on the Firestick as the app is not inbuilt in the Amazon app store. How to Install the Players Klub IPTV using the Kodi app? To launch the app select on open after the installation.įinally, you can watch Players Klub IPTV the app in your Firestick. Then, from the on-screen window select on install once the download is completed. Then, For Players Klub IPTV type the URL To highlight the URL field on the remote tap the Select button. And on the left panel select the Home Tab. Then, sign in to the Downloader app with your credentials. Here are few ways to install the Players Klub IPTV app using the Downloader app on your Firestick. You can install the Downloader app on the Firestick as the app is not inbuilt in the Amazon app store. Then, to turn it on, select the option “ Apps from Unknown Sources“.įrom the pop-up warning select “ Turn on“.Īlso, Check the Best IPTV for LG Smart TV How to Install the Players Klub IPTV using the Downloader app? Then, select the options Devices or My Fire TV on the next screen. Here are few procedures to enable them and you can follow them.įirstly, move to the settings from the Firestick Home Screen. The CEA is the only French research organization to be listed in the Clarivate 2020 ranking and is the leading French research organization filing patents in Europe, according to the European Patent Office (EPO) 2021 ranking.How to Install and Watch Players Klub IPTV on Firestick? How to enable the Apps from Unknown Sources?īasically, it is easy to enable the Apps from unknown sources. Widely acknowledged as an expert in its areas of skill, the CEA is actively involved in the European Research Area and its international presence is constantly growing. Within this context, the CEA is a stakeholder in a series of national alliances set up to coordinate French research in energy (ANCRE), life sciences and health (AVIESAN), digital science and technology (ALLISTENE), environmental sciences (AllEnvi) and human and social sciences (ATHENA). It works in partnership with many other research bodies, local authorities and universities. The CEA is established in nine centers spread throughout France.
![]() I've noticed a glitch with the 7th emerald's power. I mean, they do look good, but it would look a bit more fitting with Sonic 2-styled sprites instead of Sonic 3-styled ones.ģ. And about the Super Sonic sprites, I don't know if it was the best choice to use Sonic 3's sprites as a base. The standing and running sprites are fine, though, but I think they look a bit unpolished. Also, one of the frames seems to have an ugly dark outline, for some reason. Sonic's front-facing running (not dashing) sprites look very odd, mostly because they aren't facing completely forward and seem a bit messy. Some tweaks to the character palette could help do that.Ģ. I know that this can be changed in Multiplayer by simply changing the player's color, but I think the default color should still look more blue. I know that the Sonic 1 and CD sprites were a bit purple, but they were still blue. However, I do have a few things to say.ġ. The spring spawn and Chaos Emerald abilities are entertaining and definitely make this character unique. I tried out this WAD, and it is, indeed, very fun to play with. There are several different versions and edits floating around at this point in fact as I was writing this post I stopped to check the Master Server and, sure enough, I found a server playing with someone's edit.īecause it became so popular, I've decided to release a definitive edition onto the Message Board! I'm aware that sprite rip characters are generally frowned upon and I would be lying if I said it wasn't an awkward thing for me to submit, but I've done my best to make up for it by including a plethora of fun abilities. Yet for some reason it was quite popular among the people I showed it to, and soon it somehow became an uncommon but fairly present mod in many public servers. Needless to say, it wasn't a particularly impressive project, nor did I ever have the intention of bringing it to the Message Board. I took all the sprites I could find from Sonic 1 and Sonic CD to create a barebones character upon which I could construct custom abilities. So, I started dabbling in Lua scripting for SRB2 about a year ago this month, and CD Sonic was the first project I remember working on. ![]() ![]() So, the first question for dynamic DNS usage: you need to ask your Internet Provider if you have a public or private IP address. ![]() This allows them reducing static IP addresses usage. To face Public IP addresses lack, Intenet Providers usually make use of some networking techniques like NAT (Network Address Translation), giving their customers only reusable private IP addresses which are after gathered and exposed all from a single public IP address. Public IPs are also precious resources, because their number is far lower than available internet devices. These assets are really important for computer communications becuse they are the main way internet devices can communicate each other. They are associated to mnemonic labels (domain names) with the help of a world-wide connected network of public DNS servers (Domain Name Servers). They are managed following IEEE recommendations and throught local agencies deputed to assure IP usability. Public IP (Internet Protocol) addresses – usually referring only to IPv4 – are a list of IP addresses known and reachable worldwide. To simplify also this operation, No-IP team gives you a free Dynamic Update Client (DUC), available for Windows, Linux and MacOS, which scans at defined intervals your current public IP and operates dynamic updates to your subdomain A record.īefore digging into DNS topic, you have to take in consideration some networking concepts which can negatively influence this project success.įollow peppe8o posts on -> Twitter Networking Considerations Once defined your favourite hostname, your work will be only updating IP associated to your hostname with the dynamic IP address you get from your Internet Service Provider. No-IP will take care to publish your IP to public DNS servers, so that your subdomain will be reachable from everywhere in the world. No-IP owns a wide number of public domains and gives its customers the use of subdomains for free. No-IP is a widely known Dynamic DNS service offering free hostnames easily manageable from a web dashboard. This is useful to access your home server, monitor IP cameras & manage your websites DNS among many other things. It means that your Raspberry PI will not only answer to its local IP address queries, but it will be available also from internet external access. Many Raspberry PI projects (like using it as a server, as home utomation or simply for Raspberry PI remote access) involve having its services exposed to internet. ![]() The structured format of the SCID with its direct adherence to Diagnostic and Statistical Manual of Mental Disorders (DSM) criteria accounts for its strong test-retest and inter-rater reliability for most diagnoses. The SCID is also frequently used as the standard against which other diagnostic instruments are validated (eg, ). The Structured Clinical Interview for DSM-5 (SCID-5) is currently accepted as the gold standard in psychiatric diagnosis and is regularly used in research settings where the accurate diagnosis of primary and comorbid disorders is required for the appropriate determination of study eligibility and assignment to a research condition. 90), with mania achieving fair test-retest reliability (ICC=.50) and other substance use endorsed too infrequently for analysis. Preliminary measures of test-retest reliability in a small, nonclinical sample were promising, with good to excellent reliability for screener items in 11 of 13 diagnostic screening modules (intraclass correlation coefficient or kappa coefficients ranging from. Responses to individual items can be combined to generate DSM criteria endorsements and differential diagnoses, as well as provide indices of individual symptom severity. The SAGE-SR constructed from this item pool took an average of 14 min to complete in a nonclinical sample versus 24 min in a clinical sample. These 664 items were iteratively submitted to 3 rounds of cognitive interviewing with 50 community mental health center participants the expert panel reviewed session summaries and agreed on a final set of 661 clear and concise self-report items representing the desired criteria in the DSM-5. The expert panel reduced the initial 1200 test items to 664 items that panel members agreed collectively represented the SCID items from the 8 targeted modules and DSM criteria for the covered diagnoses. Cutoff scores for screening into follow-up diagnostic sections and criteria for inclusion of diagnoses in the differential diagnosis were evaluated. The SAGE-SR was administered to healthy controls and outpatient mental health clinic clients to assess test duration and test-retest reliability. A second expert panel evaluated the final pool of items from cognitive interviewing and criteria in the DSM-5 to construct the SAGE-SR, a computerized adaptive instrument that uses branching logic from a screener section to administer appropriate follow-up questions to refine the differential diagnoses. In the first 2 rounds, the SCID was also administered to participants to directly compare their Likert self-report and SCID responses. The resulting items were iteratively administered and revised through 3 rounds of cognitive interviewing with community mental health center participants. An expert panel iteratively reviewed, critiqued, and revised items. The SCID-5-PD will serve as a valuable resource to help clinicians and researchers more accurately diagnose Personality Disorders.First, study staff drafted approximately 1200 self-report items representing individual granular symptoms in the diagnostic criteria for the 8 primary SCID-CV modules. The SCID-5-PD will serve as a valuable resource to help clinicians and researchers more accurately diagnose Personality Disorders. User's Guide for the Structured Clinical Interview for DSM-5 Personality Disorders (SCID-5-PD): Contains essential guidance for use of the SCID-5-PD, and the optional SCID-5-SPQ can serve as a brief, 20-minute self-report screening tool to reduce the time of the SCID-5-PD clinical interview.Structured Clinical Interview for DSM-5 Personality Disorders (SCID-5-PD): A semistructured diagnostic interview for clinicians and researchers to assess the 10 DSM-5 Personality Disorders.The SCID-5-PD includes the Structured Clinical Interview for DSM-5 Screening Personality Questionnaire (SCID-5-SPQ), a handy self-report screening questionnaire for patients or subjects. Designed to build rapport, the SCID-5-PD can be used to make Personality Disorder diagnoses, either categorically (present or absent) or dimensionally. The Structured Clinical Interview for DSM-5 Personality Disorders (SCID-5-PD) is a semistructured diagnostic interview for clinicians and researchers to assess the 10 DSM-5 Personality Disorders across Clusters A, B, and C, as well as Other Specified Personality Disorder. ![]() In addition to measuring the three function generators, I also measured the noise on a channel with nothing connected. This is about 20,000 samples used to calculate the spectrum.įigure 3 shows the comparison of the four spectra. It’s easy to reverse engineer my settings and know that I must have used a time base of about 10 msec and a sample rate higher than 2 Msamples/sec. I changed the time base scale to get a resolution of 100 Hz and a freq range of 1 MHz. All modern scopes can take the measured data acquisition buffer and perform an FFT and show the signal in the frequency domain. This is when we can unleash the power of analysis tools to dissect the signals. The time base was set for 125 Msamples/sec or a measurement every 8 nsec.Īt first glance, they all look the same. On this scale, the least significant bit (LSB) is 4 V/4095 = 0.98 mV. The vertical resolution of the scope is 12-bit. The flat line is the voltage on channel 4 with no input, used as a reference to see the system noise level. Measured sine waves from each source on a Teledyne LeCroy HDO8108 scope. The scope was set up to measure the signal from each generator, all on the same scale of 4 V full scale, 50 Ohm termination and the same time base of 50 usec full scale.įigure 2. Figure 2 shows the measured signals when each was setup for a 50 kHz sine wave with amplitude of 1 V and no offset. The first step in characterizing the sine wave sources is to look at their voltage output on a scope. Three different function generators spanning in price from $12 to $1200. The high-end function generator is a Teledyne LeCroy WaveStation, very similar to units from Keysight and other high-end vendors.įigure 1. The entire 2-channel scope with 2-channel function generator, costs only $275. The mid-priced function generator is actually the waveform generator built into the Digilent Analog Discovery scope. The low-cost unit is a common function generator from eBay for $12. The three sources I had available are shown in Figure 1. ![]() This method can be applied to any waveform. Using my scope, I was able to compare these three sine-wave sources and worked out a simple way of comparing each source to an ideal source. Measuring Three Different Function Generators Just how much bang do you get for your buck? I wondered just how much better the sine wave is from the more expensive function generator compared to the lower cost units. I happened to have three different sine wave generators available with a price range of $12, $275 and $1200. I use a function generator as a source to stimulate circuits and measure their response. ![]() This specific Division 2 Exotic boasts increased accuracy on continuous fire, with the bonus of landed headshots that grant 100% reload speed, 35% dmg, and also it grants the Tenacity buff for 10 seconds. On the other hand, where there’s only a percentile chance Division 2 players may obtain the Bighorn, there’s a tried and true method to get a guaranteed Eagle Bearer Exotic AR. Who knows maybe it’ll drop on your first time through? ![]() Again, it’s worth it though 450% is nothing to scoff at. The true difficulty in obtaining the Bighorn comes from that low drop rate, meaning players will likely have to run the strongholds several times to obtain it. Players can only obtain this beast of a weapon from the legendary difficulty versions of the strongholds: Roosevelt Island, District Union Arena, and the Capitol Building, where it drops at a 5% rate from the end boss. ![]() That’s because when aiming in with this AR, it changes to semi-automatic dealing 450% weapon per shot damage it’s a must have for players who like to keep their distance and pick off enemies with precision headshots at range. In order for players to add the Bighorn to her kit, it will take a bit of farming but is also well worth it. Though there are several exotic weapons in the Division 2 Exotic rifle category, two of which are must haves in the game’s current meta: During the long journey to level 90, however, players should try to arm themselves with the deadliest weapons available so they can level faster and more effectively. Getting to level 90 may at first appear slightly daunting, but arming yourself the AR Memento Exotic backpack is well worth the effort. After that they should then get to level 90 in the season pass, which will then yield them Memento Backpack. To obtain the Memento Backpack, players must first get access to the expansion, Warlords of New York. One such exotic item current players should strive to obtain is the Memento Exotic Backpack, which offers the passive ability of giving the player power with each defeated enemy. ![]() ![]() Having other functions (like speeding up or slowing down the particles, or just changing their direction) would offer more possibilities and make picture creations easier to do. Right now, you can set them to either attract or repel particles, and nothing else. I would've liked more options with the 'force' points, though. You can play with it for hours on end and never really tire of it, thanks to the limitless nature of the simple-yet-effective physics of it. This is an amasing little gadget to play with. + Removed system reset on every setting change + Changed the full-screen button to open in _self Ĭo.uk/mike.cann/ParticleP layground02) all new uploads now go there. Ĭo.uk/mike.cann/ParticleP layground) and the loading times were getting abit silly, so I have now made a second gallery (. + Ive had over 500 uploads to the first gallery (. + Made the upload panel use all the width of the screen + Fixed a security issue with full-screen mode, works now + Added a third gallery as the current one now has over 700 entries! Im going to have to think how to automate this :P + Added a "featured image" tab to highlight some of the great images being created by people ![]() For now some of the images I have made with this so far: /?p=384 I hope to come back to this project regularly to add new features so stay tuned. The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ) The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. Well after a few struggling evenings I managed to get a little prototype going. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well this is the release of my latest little saunter into the world of particles and shaders in flash 10. |
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